NAME Eviscerometer - by danboo WEBSITE http://wow.boorstein.net/ DESCRIPTION Eviscerometer creates a colored, semi-transparent bar that overlays a region of the target health bar, showing predicted eviscerate hit and crit damage. It records a history of your eviscerate damage broken down by target level, target class, combo points and other factors to make a decent guess at your predicted damage. SUPPORTED TARGET FRAMES It is designed to work with any target frame system, but each new system has to be explicitly setup in the distribution. Currently the following target frames are supported: - Default UI - Discord Unit Frames - Nymbia's Perl Unit Frames If you'd like it to support the target frame you use, you can help me out by identifying the name of the 'StatusBar' that reflects the target health. If you are comfortable with the Lua, please feel free to test your setup by editing the Eviscerometer.lua file. Look for the 'Eviscerometer_TargetFrames' table. CONFIGURATION To configure to your liking use the '/evismeter' slash command. You can configure the following via the GUI: - overlay transparency - hit overlay color - crit overlay color - inverted health bars - wipe eviscerate damage history FREQUENTLY ASKED QUESTIONS How did you know the FAQs before you published the addon? Umm, I guessed. Why doesn't it work? Is it installed correctly? Is it enabled in the "AddOns" section of your character select screen? Is your target frame in the list of 'SUPPORTED TARGET FRAMES'? Is it configured to a non-zero transparency? If so, keep in mind that you won't start seeing predicted damage until you repeat a combo point count where you have performed eviscerate on a same level, same class target. Why doesn't it use a piecewise linear function to interpolate the predicted eviscerate damage where the data is absent? When you start using it, you might feel a little anxious to see the predicted damage on all targets. Give it some time and you will fill out the histories soon enough. I didn't feel the complexity of interpolating and extrapolating was worth the effort in light of the speed with which the data fills in. How does it calculate target hit points? Hit points are calculated in a manner similar to the MobHealth addon; the observed damage total is divided by the fraction loss in life. The main difference is that the values are not stored. This leads to less stability, but for player targets, greater accuracy. CHANGES d2005.10.06_i1700_r01 - fixed a bug that lead to error messages when non Rogue/Druid characters performed special attacks d2005.10.03_i1700_r01 - added experimental support for Druid's "Ferocious Bite" finisher (untested) - added support for Nymbia's Perl target frame - set the scale of the overlay based on the scale of the health bar $Id: README.txt,v 1.5 2005-10-06 07:05:25-04 danboo Exp danboo $